![]() ![]() That was my part of the project while it was at WotC (shared with Chris Dupuis and Jerry Hawthorne) and I took it seriously. I will say that I always did my best to make sure that the game mechanics for Heroscape continued to be innovative and exciting. So talking too openly about my experiences and my feelings toward how they handled the line seems ill advised. I worked with WotC on the line and am under contract as such. TRG: What were your thoughts when you found out WOTC was pulling the plug on Heroscape?ĬD: This is a tricky question. It was those experiences connecting with other gamers and especially checking out GenCon that caused me to discover the wider world of hobby gaming. TRG: Colby, could you give us your gamer origin, so to speak? How did you get into the hobby.ĬD: I've always been into games of all types, but Heroscape is the game that I fell so in love with that I got involved with online communities and went to a convention for. Plaid Hat Games owner and chief game designer Colby Dauch. ![]()
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